Last month was my first participation in the Blogger board game club. I was sent Timeline which is a fun plain sailing family game. I did ask for something a little different this time round and possibly more of a challenge. I had no idea what game would arrive but I really did not expect anything like this!
The game intro begins like this!
It’s 1899 and the Union Pacific Express is headed north to deliver its payroll and forty-seven passengers. Suddenly the train is attacked by a host of thieving bandits aiming to become the richest outlaws of the old west!
Seeing the box contents for the first time made me gasp, this game looked so complicated. A box full of cardboard with pop out train carriages and other pop out parts.
The instruction booklet luckily makes an inviting read, it’s in colour which makes a change and all in English, no flipping pages to skip the foreign parts. It makes understanding this game a little less difficult.
As well as the characters being placed on the train, many pieces of loot and jewellery also get scattered around the train along with the Marshall, he’s the good guy protecting the train.
So that’s the basic set up but how do we play this unusual game?
I had to read, re read and constantly go back to the instruction leaflet to make sure we were playing it right. There is just so much to take in that’s it’s so easy to forget what we are doing.
There are many different types of cards too. The round cards, action cards, bullet cards and a few more I think ?
This card by itself contains lots of game information. See those numbers and symbols on the top? Well the numbers determine how many rounds, but those strange symbols determine how the other cards gets played! Yes I said it was complicated.
Playing the action cards is a little difficult to explain. The action cards include actions such as moving about the train, robbing passengers, shooting etc and they can be played in any order per turn.
The actions then commence on the train going round each player one card at a time. Run, climb, punch, Rob, shoot or alert the Marshall are the available actions. All actions then have various consequences both good and bad and getting the loot very much depends on the actions of other players as well as our own planning.
This is a bullet card. The one thing that no one wants in their hand. These get added to your collecton of action cards if shot. Each player starts with six, shoot another player and it turns to five, then four and so on as the shot players get them. These stay with you until the end and are pretty much useless. If they end up in the playing hand they minimise the number of actions played.
And if all that wasn’t enough to take in, there is advanced mode game play once the basics are mastered! Err I think we will stick to the “easy play!” for now!
The age guide is ten and over. Younger children will need more guidance on the rules and play.
If this game sounds your thing then the cost is approximately £27.99 from Esdevium games. It is at the time of writing reduced slightly on Amazon to £25.49.
Find out more about the blogger game club here!